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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/PathfindingGraphNode.h"
namespace Crab {
PathfindingGraphNode::PathfindingGraphNode() {
_id = -1;
_movementCost = -1.0f;
}
PathfindingGraphNode::PathfindingGraphNode(Vector2f pos, int i) : _position(pos) {
_id = i;
_movementCost = -1.0f;
}
PathfindingGraphNode::~PathfindingGraphNode() {
}
void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node) {
addNeighbor(node, false);
}
void PathfindingGraphNode::addNeighbor(PathfindingGraphNode *node, bool ignoreDistance) {
// You can't be your own neighbor. Sorry.
if (node->_id == this->_id)
return;
// Make sure that the node is not already a neighbor (SZ)
for (uint i = 0; i < _neighborNodes.size(); ++i) {
if (_neighborNodes[i]->_id == node->_id) {
return;
}
}
_neighborNodes.push_back(node);
// Determine the cost.
if (ignoreDistance) {
_neighborCosts.push_back(node->_movementCost);
} else {
Vector2f distVec = node->_position - this->_position;
_neighborCosts.push_back(distVec.magnitude() * node->_movementCost);
}
}
bool PathfindingGraphNode::adjacentToObstacle() const {
for (const auto &iter : _neighborNodes) {
if (iter->getMovementCost() < 0)
return true;
}
return false;
}
bool PathfindingGraphNode::adjacentToNode(PathfindingGraphNode *otherNode) {
for (uint i = 0; i < _neighborNodes.size(); ++i) {
if (_neighborNodes[i] == otherNode)
return true;
}
return false;
}
} // End of namespace Crab
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