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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_PATHFINDINGGRAPHNODE_H
#define CRAB_PATHFINDINGGRAPHNODE_H
#include "crab/Rectangle.h"
#include "crab/vectors.h"
namespace Crab {
// This is the basic pathfinding node that will construct the pathfinding graph. (SZ)
// Although Unrest is using a square grid based pathfinding map, this is made to be a general use pathfinding node.
class PathfindingGraphNode {
friend class PathfindingGrid;
int _id; // Each ID will be assigned when the pathfinding graph is generated and will identify each node.
float _movementCost; // 1 is open terrain, >1 is impeding terrain, <0 is completely obstructed
Vector2f _position; // Position of the node
Rect _collisionRect; // Represents spaced covered by the node.
public:
Common::Array<PathfindingGraphNode *> _neighborNodes;
Common::Array<float> _neighborCosts; // The movement cost for the neighbor nodes (distance to the node X the nodes movement cost)
// This is stored to prevent having to recalculate each frame.
PathfindingGraphNode();
PathfindingGraphNode(Vector2f pos, int i);
~PathfindingGraphNode();
float getMovementCost() {
return _movementCost;
}
Vector2f getPosition() const {
return _position;
}
// Adds node to neighbor vector and cost to neighbor costs
void addNeighbor(PathfindingGraphNode *node);
// Same as above, but does not calculate distance. Used when all nodes
// are equidistant
void addNeighbor(PathfindingGraphNode *node, bool ignoreDistance);
// const Common::Array< PathfindingGraphNode*>& GetNeighbors() const;
Rect getRect() const {
return _collisionRect;
}
// Return true if the node is adjacent to a blocked node
bool adjacentToObstacle() const;
// Return true if the node is adjacent to the otherNode
bool adjacentToNode(PathfindingGraphNode *otherNode);
};
} // End of namespace Crab
#endif // CRAB_PATHFINDINGGRAPHNODE_H
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