1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_PATHFINDINGGRID_H
#define CRAB_PATHFINDINGGRID_H
#include "crab/PathfindingGraphNode.h"
namespace Crab {
namespace TMX {
class TMXMap;
}
// This is the grid of pathfinding nodes that is formed for the level (SZ)
class PathfindingGrid {
friend class PathfindingGraphNode;
PathfindingGraphNode **_nodes; // 2D array of nodes (size is [dimensions.x][dimensions.y]
Vector2i _dimensions; // rows and columns of nodes.
Vector2f _cellSize; // size of a cell in width and height
// Neighbor node1 to node2.
void connectNodes(PathfindingGraphNode *node1, PathfindingGraphNode *node2);
public:
// these are the default graph node costs.
// they can be overwritten by values stored in the level's file.(SZ)
static const int BLOCKED = -1;
static const int OPEN = 1;
static const int STAIRS = 5;
// These are the actual data members used to assign costs. (SZ)
int _blockedCost;
int _openCost;
int _stairsCost;
PathfindingGrid();
~PathfindingGrid();
void reset();
void setupNodes(const TMX::TMXMap &map);
// Return the node at the given point (SZ)
PathfindingGraphNode *getNodeAtPoint(Vector2f point);
// Return the node at the given coordinates (SZ)
PathfindingGraphNode *getNodeAtCoords(int x, int y) {
return &_nodes[x][y];
}
Vector2i getDimensions() {
return _dimensions;
}
Vector2f getCellSize() {
return _cellSize;
}
// Returns the nearest open node to the compare spot, starting with the given nodePos
// and iterating through its neighbors. (SZ)
PathfindingGraphNode *getNearestOpenNode(Vector2f nodePos, Vector2f comparePos);
// Return true if two nodes share and adjacency to the same blocked node.
// Can be used to find corners that shouldn't be cut.
Common::Array<PathfindingGraphNode *> cornerCheck(const PathfindingGraphNode *node1, const PathfindingGraphNode *node2);
};
} // End of namespace Crab
#endif // CRAB_PATHFINDINGGRID_H
|