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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_POLYGON_H
#define CRAB_POLYGON_H
#include "crab/Rectangle.h"
#include "crab/vectors.h"
namespace Crab {
//------------------------------------------------------------------------
// Purpose: The result of a collision
//------------------------------------------------------------------------
struct PolygonCollisionResult {
// Are the Polygons currently intersecting?
bool _intersect;
// The translation to apply to polygon A to push the polygons apart
// Also known as the minimum translation vector
Vector2f _mtv;
PolygonCollisionResult() {
_intersect = false;
}
};
//------------------------------------------------------------------------
// Purpose: A simple 2D Polygon class
//------------------------------------------------------------------------
class Polygon2D {
void addPoint(const Vector2f &ref, const Common::String &x, const Common::String &y, Vector2f &min, Vector2f &max);
public:
// A list of all points
Common::Array<Vector2f> _point;
// A list of all edges
Common::Array<Vector2f> _edge;
Polygon2D() {}
Polygon2D(rapidxml::xml_node<char> *node, Rect &bounds) {
load(node, bounds);
}
// Returns the approximate axis aligned bounding box of the polygon
void load(rapidxml::xml_node<char> *node, Rect &bounds);
void setEdge();
Vector2f center() const;
void offset(const float &x, const float &y);
void offset(const Vector2f &v) {
offset(v.x, v.y);
}
// Check if Polygon2D A is going to collide with Polygon2D B for the given velocity
// PolyA is this polygon
PolygonCollisionResult collide(const Polygon2D &polyB) const;
// Code for collision with a rectangle
PolygonCollisionResult collide(const Rect &rect) const;
// Find if a point is inside this polygon
bool contains(const float &x, const float &y);
// Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
void project(const Vector2f &axis, float &min, float &max) const;
void draw(const int &xOffset = 0, const int &yOffset = 0,
const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0.0f, const uint8 &a = 255);
};
} // End of namespace Crab
#endif // CRAB_POLYGON_H
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