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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ai/moveeffect.h"
namespace Crab {
using namespace pyrodactyl::anim;
FightMoveEffect::FightMoveEffect() {
_activate = -1;
_hit = -1;
_dmg = 0;
_stun = 0;
_hurt = -1;
_death = -1;
}
void FightMoveEffect::load(rapidxml::xml_node<char> *node) {
loadNum(_stun, "stun", node);
loadNum(_dmg, "damage", node);
loadNum(_hurt, "hurt", node);
loadNum(_death, "death", node);
if (nodeValid("image", node, false))
_img.load(node->first_node("image"));
if (nodeValid("sound", node)) {
rapidxml::xml_node<char> *soundnode = node->first_node("sound");
if (!loadNum(_activate, "activate", soundnode, false))
_activate = -1;
if (!loadNum(_activate, "hit", soundnode, false))
_activate = -1;
}
}
} // End of namespace Crab
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