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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MOVEMENT_H
#define CRAB_MOVEMENT_H
#include "crab/Rectangle.h"
#include "crab/timer.h"
#include "crab/vectors.h"
namespace Crab {
namespace pyrodactyl {
namespace ai {
struct MovementSet {
struct Movement {
// The position this sprite has to move to
Rect _target;
// The time the sprite waits before it starts moving to pos
uint32 _delay;
Movement(rapidxml::xml_node<char> *node) {
_target.load(node);
_delay = 0;
loadNum(_delay, "delay", node);
}
};
// The path followed by the sprite
Common::Array<Movement> _path;
// If true, sprite repeats the path pattern after reaching the last co-ordinate
bool _repeat;
// The current path node we are traveling to
uint _cur;
// The time the sprite has spent waiting is calculated here
Timer _timer;
// Is this set enabled?
bool _enabled;
MovementSet() {
_cur = 0;
_repeat = false;
_enabled = false;
}
MovementSet(rapidxml::xml_node<char> *node) : MovementSet() {
load(node);
}
void load(rapidxml::xml_node<char> *node);
bool internalEvents(const Rect rect);
Rect target() { return _path[_cur]._target; }
};
} // End of namespace ai
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MOVEMENT_H
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