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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_POPUP_H
#define CRAB_POPUP_H
#include "crab/timer.h"
#include "crab/event/effect.h"
#include "crab/event/triggerset.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
struct PopUp {
// The total time the popup stays on the screen
Timer _duration;
// The time we wait before showing the trigger for the first time
Timer _delay;
// Should we draw this or not? (Decided by internal events)
bool _show;
// Popups with "talk key pressed" condition need to be shown once the key is pressed
bool _startedShow;
// Triggers for when you only want to display this in certain conditions
pyrodactyl::event::TriggerSet _visible;
// Effects for changing variables and other related stuff
Common::Array<pyrodactyl::event::Effect> _effect;
// The text displayed
Common::String _text;
// The next popup we should go to, negative values means the end
int _next;
PopUp() {
_next = -1;
reset();
}
PopUp(rapidxml::xml_node<char> *node) : PopUp() {
load(node);
}
void reset() {
_show = false;
_startedShow = false;
_delay.stop();
_duration.stop();
}
void load(rapidxml::xml_node<char> *node);
void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
// return true if we should proceed to next event, false otherwise
bool internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
Common::Array<pyrodactyl::event::EventResult> &result, Common::Array<pyrodactyl::event::EventSeqInfo> &endSeq);
};
struct PopUpCollection {
// Collection of environmental dialog
Common::Array<PopUp> _element;
// The current dialog being played
int _cur;
// true if dialog needs to loop, false otherwise
bool _loop;
PopUpCollection() {
_cur = 0;
_loop = true;
}
// Return true if any of the popup dialog is visible, false otherwise
bool show() {
for (auto &i : _element)
if (i._show)
return true;
return false;
}
void load(rapidxml::xml_node<char> *node);
void internalEvents(pyrodactyl::event::Info &info, const Common::String &playerId,
Common::Array<pyrodactyl::event::EventResult> &result, Common::Array<pyrodactyl::event::EventSeqInfo> &endSeq);
void draw(const int &x, const int &y, pyrodactyl::ui::ParagraphData &pop, const Rect &camera);
};
} // End of namespace anim
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_POPUP_H
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