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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/animation/animation.h"
namespace Crab {
using namespace pyrodactyl::image;
using namespace pyrodactyl::anim;
Animation::Animation(rapidxml::xml_node<char> *node) {
loadNum(_length, "length", node);
for (auto n = node->first_node("frame"); n != nullptr; n = n->next_sibling("frame"))
_frame.push_back(n);
}
void Animation::draw() {
uint32 timestamp = _timer.ticks();
for (auto &frame : _frame)
frame.draw(timestamp);
}
bool Animation::internalEvents(DrawType &gameDraw) {
uint32 timestamp = _timer.ticks();
for (auto &frame : _frame) {
DrawType result = frame.internalEvents(timestamp);
// if (result != DRAW_SAME)
gameDraw = result;
}
return _timer.ticks() >= _length;
}
void Animation::reset() {
for (auto &frame : _frame)
frame.reset();
}
} // End of namespace Crab
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