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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ANIMATION_H
#define CRAB_ANIMATION_H
#include "crab/timer.h"
#include "crab/animation/AnimationEffect.h"
#include "crab/animation/AnimationFrame.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
class Animation {
// All the frames are updated simultaneously rather than sequentially
Common::Array<AnimationFrame> _frame;
// Length of the entire animation in milliseconds
uint32 _length;
// Keep track of the time
Timer _timer;
public:
Animation() {
_length = 0;
}
Animation(rapidxml::xml_node<char> *node);
void draw();
void reset();
bool internalEvents(DrawType &gameDraw);
void start() {
reset();
_timer.start();
}
};
} // End of namespace anim
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB__ANIMATION_H
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