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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/XMLDoc.h"
#include "crab/animation/animset.h"
namespace Crab {
using namespace pyrodactyl::anim;
void AnimSet::load(const Common::Path &filename) {
XMLDoc conf(filename);
if (conf.ready()) {
rapidxml::xml_node<char> *node = conf.doc()->first_node();
if (nodeValid(node)) {
_fight.load(node);
_walk.load(node);
if (nodeValid("bounds", node))
_bounds.load(node->first_node("bounds"));
if (nodeValid("shadow", node))
_shadow.load(node->first_node("shadow"));
if (nodeValid("focus", node))
_focus.load(node->first_node("focus"));
}
}
}
TextureFlipType AnimSet::flip(const Direction &dir) {
TextureFlipType ret;
if (_fight.flip(ret, dir))
return ret;
return _walk.flip(dir);
}
const ShadowOffset &AnimSet::shadow(const Direction &dir) {
if (_fight.validMove())
return _fight.shadow(dir);
return _walk.shadow(dir);
}
int AnimSet::anchorX(const Direction &dir) {
FightAnimFrame faf;
if (_fight.curFrame(faf, dir))
return faf._anchor.x;
return _walk.anchorX(dir);
}
int AnimSet::anchorY(const Direction &dir) {
FightAnimFrame faf;
if (_fight.curFrame(faf, dir))
return faf._anchor.y;
return _walk.anchorY(dir);
}
} // End of namespace Crab
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