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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ANIMSET_H
#define CRAB_ANIMSET_H
#include "crab/animation/fightmoves.h"
#include "crab/animation/shadow.h"
#include "crab/animation/walkframes.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
// Container for all the possible animations an object can have
struct AnimSet {
// The frames relevant to fighting moves
FightMoves _fight;
// The frames relevant to walking animations
WalkFrames _walk;
// The bounding box of the character used for level collision
Rect _bounds;
// The sprite shadow
ShadowData _shadow;
// The camera focus point
Vector2i _focus;
AnimSet() {}
void load(const Common::Path &filename);
TextureFlipType flip(const Direction &dir);
const ShadowOffset &shadow(const Direction &dir);
int anchorX(const Direction &dir);
int anchorY(const Direction &dir);
};
} // End of namespace anim
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_ANIMSET_H
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