File: fm_ai_data.h

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (82 lines) | stat: -rw-r--r-- 2,040 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * This code is based on the CRAB engine
 *
 * Copyright (c) Arvind Raja Yadav
 *
 * Licensed under MIT
 *
 */

#ifndef CRAB_FM_AI_DATA_H
#define CRAB_FM_AI_DATA_H

#include "crab/animation/range.h"

namespace Crab {

namespace pyrodactyl {
namespace anim {
enum AIMoveType {
	MOVE_NONE,   // AI sprites do not use this move
	MOVE_ATTACK, // AI sprites use this move to attack you
	MOVE_DEFEND  // AI sprites use this move to dodge or defend
};

struct FightMoveAIData {
	// Can this move be used by AI to attack
	AIMoveType _type;

	// The range of the move
	Range _range;

	// The AI delays executing the move by this long
	uint _delay;

	FightMoveAIData() {
		_type = MOVE_NONE;
		_delay = 0;
	}

	void load(rapidxml::xml_node<char> *node) {
		if (!loadNum(_delay, "delay", node, false))
			_delay = 0;

		_range.load(node->first_node("range"));

		Common::String str;
		loadStr(str, "type", node, false);
		if (str == "attack")
			_type = MOVE_ATTACK;
		else if (str == "defend")
			_type = MOVE_DEFEND;
		else
			_type = MOVE_NONE;
	}
};
} // End of namespace anim
} // End of namespace pyrodactyl

} // End of namespace Crab

#endif // CRAB_FM_AI_DATA_H