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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/animation/imageeffect.h"
#include "crab/image/ImageManager.h"
namespace Crab {
using namespace pyrodactyl::anim;
void ImageEffect::load(rapidxml::xml_node<char> *node) {
if (nodeValid(node, false)) {
if (loadImgKey(_img, "img", node) && loadXY(x, y, node))
_visible = true;
}
}
void ImageEffect::draw(const int &xOffset, const int &yOffset) {
if (_visible)
g_engine->_imageManager->draw(x + xOffset, y + yOffset, _img);
}
} // End of namespace Crab
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