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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_RANGE_H
#define CRAB_RANGE_H
#include "crab/animation/animframe.h"
namespace Crab {
namespace pyrodactyl {
namespace anim {
struct Range {
bool _valid;
Rect _val[DIRECTION_TOTAL];
Range() {
_valid = false;
}
void load(rapidxml::xml_node<char> *node) {
if (nodeValid(node, false)) {
_val[DIRECTION_DOWN].load(node->first_node("down"));
_val[DIRECTION_UP].load(node->first_node("up"));
_val[DIRECTION_LEFT].load(node->first_node("left"));
_val[DIRECTION_RIGHT].load(node->first_node("right"));
_valid = true;
} else
_valid = false;
}
};
} // End of namespace anim
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_RANGE_H
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