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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/event/EventSeqGroup.h"
namespace Crab {
using namespace pyrodactyl::event;
void EventSeqGroup::endSeq(const uint &id) {
_seq.erase(id);
_end.push_back(id);
}
void EventSeqGroup::addSeq(const uint &id, const Common::Path &path) {
_seq[id].load(path);
}
bool EventSeqGroup::eventInProgress(const uint &id) {
return _seq.contains(id) && _seq[id].eventInProgress();
}
GameEvent *EventSeqGroup::curEvent(const uint &id) {
return _seq[id].currentEvent();
}
void EventSeqGroup::nextEvent(const uint &id, Info &info, const Common::String &playerId,
Common::Array<EventResult> &result, Common::Array<EventSeqInfo> &endSeq, const int choice) {
return _seq[id].nextEvent(info, playerId, result, endSeq, choice);
}
void EventSeqGroup::internalEvents(Info &info) {
for (auto &it : _seq)
it._value.internalEvents(info);
}
bool EventSeqGroup::activeSeq(uint &activeSeq) {
for (auto &i : _seq) {
if (i._value.eventInProgress()) {
activeSeq = i._key;
return true;
}
}
activeSeq = UINT_MAX;
return false;
}
void EventSeqGroup::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
for (const auto &i : _end) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "end");
child->value(g_engine->_stringPool->get(i));
root->append_node(child);
}
for (auto &i : _seq)
i._value.saveState(doc, root, g_engine->_stringPool->get(i._key));
}
void EventSeqGroup::loadState(rapidxml::xml_node<char> *node) {
for (rapidxml::xml_node<char> *i = node->first_node("end"); i != nullptr; i = i->next_sibling("end"))
endSeq(stringToNumber<uint>(i->value()));
for (auto n = node->first_node("set"); n != nullptr; n = n->next_sibling("set"))
if (n->first_attribute("name") != nullptr) {
uint id = stringToNumber<uint>(n->first_attribute("name")->value());
if (_seq.contains(id))
_seq[id].loadState(n);
}
}
} // End of namespace Crab
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