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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_EVENTSEQGROUP_H
#define CRAB_EVENTSEQGROUP_H
#include "crab/event/EventSequence.h"
namespace Crab {
namespace pyrodactyl {
namespace event {
class EventSeqGroup {
typedef Common::HashMap<uint, EventSequence> SeqMap;
// The event sequences in this group
SeqMap _seq;
// The sequences that have ended in this group
Common::Array<uint> _end;
public:
EventSeqGroup() {}
~EventSeqGroup() {}
void addSeq(const uint &id, const Common::Path &path);
void endSeq(const uint &id);
bool eventInProgress(const uint &id);
bool activeSeq(uint &activeSeq);
GameEvent *curEvent(const uint &id);
void nextEvent(const uint &id, Info &info, const Common::String &playerId, Common::Array<EventResult> &result,
Common::Array<EventSeqInfo> &endSeq, const int choice = -1);
void internalEvents(Info &info);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
void loadState(rapidxml::xml_node<char> *node);
};
} // End of namespace event
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_EVENTSEQGROUP_H
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