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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/XMLDoc.h"
#include "crab/event/EventSequence.h"
namespace Crab {
using namespace pyrodactyl::event;
//------------------------------------------------------------------------
// Purpose: Load
//------------------------------------------------------------------------
void EventSequence::load(const Common::Path &filename) {
XMLDoc conf(filename);
if (conf.ready()) {
rapidxml::xml_node<char> *node = conf.doc()->first_node("events");
for (auto n = node->first_node("event"); n != nullptr; n = n->next_sibling("event")) {
GameEvent e(n);
_events.push_back(e);
}
}
}
//------------------------------------------------------------------------
// Purpose: Check for events happening
//------------------------------------------------------------------------
void EventSequence::internalEvents(pyrodactyl::event::Info &info) {
for (const auto &nxe : _next) {
if (nxe < _events.size()) {
if (_events[nxe]._trig.evaluate(info)) {
_eventInProgress = true;
_cur = nxe;
break;
}
}
}
}
//------------------------------------------------------------------------
// Purpose: Go to next event
//------------------------------------------------------------------------
void EventSequence::nextEvent(pyrodactyl::event::Info &info, const Common::String &player_id, Common::Array<EventResult> &result,
Common::Array<EventSeqInfo> &end_seq, int NextEventChoice) {
bool sync = false;
_eventInProgress = false;
// Execute all effects associated with the event
for (auto &i : _events[_cur]._effect)
if (i.execute(info, player_id, result, end_seq))
sync = true;
// Play a notification sound
using namespace pyrodactyl::music;
if (info._sound._repDec)
g_engine->_musicManager->playEffect(g_engine->_musicManager->_repDec, 0);
else if (info._sound._repInc)
g_engine->_musicManager->playEffect(g_engine->_musicManager->_repInc, 0);
else if (info._sound._notify)
g_engine->_musicManager->playEffect(g_engine->_musicManager->_notify, 0);
info._sound._notify = false;
info._sound._repDec = false;
info._sound._repInc = false;
if (!result.empty() || sync) {
EventResult r;
r._type = ER_SYNC;
result.push_back(r);
}
// Clear the next event list
_next.clear();
// Add the next event to the event list
if (NextEventChoice != -1)
_next.push_back(NextEventChoice);
else {
for (const auto &i : _events[_cur]._next)
_next.push_back(i);
}
}
//------------------------------------------------------------------------
// Purpose: Save the state of the object
//------------------------------------------------------------------------
void EventSequence::saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root, const char *name) {
rapidxml::xml_node<char> *seqnode = doc.allocate_node(rapidxml::node_element, "set");
// Write current event id and name to node
seqnode->append_attribute(doc.allocate_attribute("name", name));
seqnode->append_attribute(doc.allocate_attribute("current", g_engine->_stringPool->get(_cur)));
// Prepare strings of next events and write them
for (uint i = 0; i < _next.size(); i++) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "next");
child->value(g_engine->_stringPool->get(_next[i]));
seqnode->append_node(child);
}
root->append_node(seqnode);
}
//------------------------------------------------------------------------
// Purpose: Load the state of the object
//------------------------------------------------------------------------
void EventSequence::loadState(rapidxml::xml_node<char> *node) {
rapidxml::xml_attribute<char> *curid = node->first_attribute("current");
if (curid != nullptr)
_cur = stringToNumber<uint>(curid->value());
_next.clear();
for (auto n = node->first_node("next"); n != nullptr; n = n->next_sibling("next"))
_next.push_back(stringToNumber<uint>(n->value()));
if (_next.empty())
_next.push_back(0);
}
} // End of namespace Crab
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