1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/XMLDoc.h"
#include "crab/event/eventstore.h"
#include "crab/event/GameEventInfo.h"
namespace Crab {
namespace pyrodactyl {
namespace event {
bool isChar(char c) {
if (c >= '0' && c <= '9')
return false;
return true;
}
} // End of namespace event
} // End of namespace pyrodactyl
using namespace pyrodactyl::people;
using namespace pyrodactyl::event;
//------------------------------------------------------------------------
// Purpose: Load from xml
//------------------------------------------------------------------------
void Info::load(rapidxml::xml_node<char> *node) {
if (nodeValid("people", node)) {
rapidxml::xml_node<char> *pnode = node->first_node("people");
_stem.load(pnode->first_attribute("templates")->value());
XMLDoc conf(pnode->first_attribute("list")->value());
if (conf.ready()) {
rapidxml::xml_node<char> *cnode = conf.doc()->first_node("characters");
if (nodeValid(cnode)) {
loadNum(OPINION_MIN, "op_min", cnode);
loadNum(OPINION_MAX, "op_max", cnode);
for (auto n = cnode->first_node("group"); n != nullptr; n = n->next_sibling("group"))
loadPeople(n->value());
}
}
}
if (nodeValid("objective", node))
_journal.load(node->first_node("objective")->first_attribute("layout")->value());
if (nodeValid("inventory", node)) {
rapidxml::xml_node<char> *inode = node->first_node("inventory");
_inv.load(inode->first_attribute("layout")->value());
}
curLocID(node->first_node("level")->first_attribute("start")->value());
_inv.itemFile(node->first_node("item")->first_attribute("list")->value());
}
void Info::loadPeople(const Common::Path &filename) {
XMLDoc conf(filename);
if (conf.ready()) {
rapidxml::xml_node<char> *node = conf.doc()->first_node("people");
if (nodeValid(node)) {
for (auto n = node->first_node(); n != nullptr; n = n->next_sibling()) {
Common::String str;
loadStr(str, "id", n);
_people[str].load(n, _stem);
}
}
}
}
//------------------------------------------------------------------------
// Purpose: Get/Set information about object type
//------------------------------------------------------------------------
void Info::type(const Common::String &id, const PersonType &val) {
if (_people.contains(id))
_people[id]._type = val;
}
PersonType Info::type(const Common::String &id) {
if (_people.contains(id))
return _people[id]._type;
return PE_NEUTRAL;
}
//------------------------------------------------------------------------
// Purpose: Get/Set information about object state
//------------------------------------------------------------------------
void Info::state(const Common::String &id, const PersonState &val) {
if (_people.contains(id))
_people[id]._state = val;
}
PersonState Info::state(const Common::String &id) {
if (_people.contains(id))
return _people[id]._state;
return PST_NORMAL;
}
//------------------------------------------------------------------------
// Purpose: Get/Set information about variables
//------------------------------------------------------------------------
bool Info::varGet(const Common::String &name, int &val) {
if (!_var.contains(name))
return false;
else
val = _var[name];
return true;
}
void Info::varSet(const Common::String &name, const Common::String &val) {
int varVal = 0;
bool assignToVar = Common::find_if(val.begin(), val.end(), isChar) != val.end();
if (assignToVar)
varGet(val, varVal);
else
varVal = stringToNumber<int>(val);
_var[name] = varVal;
}
void Info::varAdd(const Common::String &name, const int &val) {
if (!_var.contains(name))
varSet(name, 0);
_var[name] += val;
}
void Info::varSub(const Common::String &name, const int &val) {
if (!_var.contains(name))
varSet(name, 0);
_var[name] -= val;
}
void Info::varMul(const Common::String &name, const int &val) {
if (!_var.contains(name))
varSet(name, 0);
_var[name] *= val;
}
void Info::varDiv(const Common::String &name, const int &val) {
if (!_var.contains(name))
varSet(name, 0);
_var[name] /= val;
}
void Info::varDel(const Common::String &name) {
_var.erase(name);
}
//------------------------------------------------------------------------
// Purpose: Get/Set person traits
//------------------------------------------------------------------------
void Info::traitAdd(const Common::String &perId, const int &traitId) {
if (personValid(perId)) { // Valid person id
if (traitId >= 0 && (uint)traitId < g_engine->_eventStore->_trait.size()) { // Valid trait id
// Check for duplicate traits, DONT award anything if duplicate found
Person *p = &personGet(perId);
for (const auto &i : p->_trait)
if (i._id == traitId)
return;
p->_trait.push_back(g_engine->_eventStore->_trait[traitId]);
g_engine->_eventStore->setAchievement(g_engine->_eventStore->_trait[traitId]._id);
}
}
}
void Info::traitDel(const Common::String &perId, const int &traitId) {
if (personValid(perId)) { // Valid person id
if (traitId > 0 && (uint)traitId < g_engine->_eventStore->_trait.size()) { // Valid trait id
Person *p = &personGet(perId);
for (auto j = p->_trait.begin(); j != p->_trait.end(); ++j) {
if (j->_id == traitId) {
p->_trait.erase(j);
break;
}
}
}
}
}
//------------------------------------------------------------------------
// Purpose: Get/Set information about object opinion
//------------------------------------------------------------------------
bool Info::opinionGet(const Common::String &name, const pyrodactyl::people::OpinionType &type, int &val) {
if (!_people.contains(name))
return false;
val = _people[name]._opinion._val[type];
return true;
}
void Info::opinionChange(const Common::String &name, const pyrodactyl::people::OpinionType &type, int val) {
if (_people.contains(name))
_people[name]._opinion.change(type, val);
}
void Info::opinionSet(const Common::String &name, const pyrodactyl::people::OpinionType &type, int val) {
if (_people.contains(name))
_people[name]._opinion.set(type, val);
}
//------------------------------------------------------------------------
// Purpose: Get/Set information about object stats
//------------------------------------------------------------------------
bool Info::statGet(const Common::String &name, const pyrodactyl::stat::StatType &type, int &num) {
if (!_people.contains(name))
return false;
num = _people[name]._stat._val[type]._cur;
return true;
}
void Info::statSet(const Common::String &name, const pyrodactyl::stat::StatType &type, const int &num) {
if (_people.contains(name))
_people[name]._stat.set(type, num);
}
void Info::statChange(const Common::String &name, const pyrodactyl::stat::StatType &type, const int &num) {
if (_people.contains(name))
_people[name]._stat.change(type, num);
}
//------------------------------------------------------------------------
// Purpose: Get person object
//------------------------------------------------------------------------
bool Info::personGet(const Common::String &id, pyrodactyl::people::Person &p) {
if (!_people.contains(id))
return false;
p = _people[id];
return true;
}
bool Info::personValid(const Common::String &id) {
return _people.contains(id);
}
pyrodactyl::people::Person &Info::personGet(const Common::String &id) {
// Make sure to check PersonValid before doing this!
// Only use this to change parts of an object
return _people[id];
}
bool Info::collideWithTrigger(const Common::String &id, int rectIndex) {
if (_people.contains(id)) {
for (const auto &i : _people[id]._trig)
if (i == rectIndex)
return true;
}
return false;
}
//------------------------------------------------------------------------
// Purpose: Replace all #values with their appropriate names in a string
//------------------------------------------------------------------------
void Info::insertName(Common::String &msg) {
// We scan the dialog for #id values, which we convert to actual NPC names
for (uint i = 0; i < msg.size(); ++i) {
// The # symbol indicates that the next string until an end character needs to be replaced by the name
if (msg[i] == '#') {
// The position we want to start from, and the length of the substring
uint start = i, end = i + 1, len = 0;
// First make sure # wasn't the end of the string
for (; end < msg.size(); ++end, ++len)
if (msg[end] == ',' || msg[end] == '.' || msg[end] == '!' || msg[end] == ' ' ||
msg[end] == '?' || msg[end] == '-' || msg[end] == '\'' || msg[end] == '\"')
break;
if (end < msg.size()) {
// We use start+1 here because # isn't part of the id
Common::String s = msg.substr(start + 1, len);
// We use length+1 here because otherwise it lets the last character stay in dialog
if (personValid(s))
msg.replace(start, len + 1, personGet(s)._name);
}
}
}
}
Common::String Info::getName(const Common::String &id) {
if (personValid(id))
return personGet(id)._name;
return id;
}
//------------------------------------------------------------------------
// Purpose: Save and load object state
//------------------------------------------------------------------------
void Info::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
for (const auto &v : _var) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "var");
child->append_attribute(doc.allocate_attribute("id", v._key.c_str()));
child->append_attribute(doc.allocate_attribute("val", g_engine->_stringPool->get(v._value)));
root->append_node(child);
}
for (auto &p : _people)
p._value.saveState(doc, root);
rapidxml::xml_node<char> *childUnr = doc.allocate_node(rapidxml::node_element, "unread");
saveBool(_unread._inventory, "inventory", doc, childUnr);
saveBool(_unread._journal, "journal", doc, childUnr);
saveBool(_unread._trait, "trait", doc, childUnr);
saveBool(_unread._map, "map", doc, childUnr);
root->append_node(childUnr);
rapidxml::xml_node<char> *child_img = doc.allocate_node(rapidxml::node_element, "img");
child_img->append_attribute(doc.allocate_attribute("index", g_engine->_stringPool->get(_playerImg)));
root->append_node(child_img);
rapidxml::xml_node<char> *child_money = doc.allocate_node(rapidxml::node_element, "money");
child_money->append_attribute(doc.allocate_attribute("var", _moneyVar.c_str()));
root->append_node(child_money);
_journal.saveState(doc, root);
_inv.saveState(doc, root);
}
void Info::loadState(rapidxml::xml_node<char> *node) {
for (rapidxml::xml_node<char> *v = node->first_node("var"); v != nullptr; v = v->next_sibling("var"))
_var[v->first_attribute("id")->value()] = stringToNumber<int>(v->first_attribute("val")->value());
for (rapidxml::xml_node<char> *p = node->first_node("object"); p != nullptr; p = p->next_sibling("object")) {
Common::String id;
loadStr(id, "id", p);
_people[id].loadState(p);
}
if (nodeValid("unread", node)) {
rapidxml::xml_node<char> *unrnode = node->first_node("unread");
loadBool(_unread._inventory, "inventory", unrnode);
loadBool(_unread._journal, "journal", unrnode);
loadBool(_unread._trait, "trait", unrnode);
loadBool(_unread._map, "map", unrnode);
}
if (nodeValid("img", node))
loadNum(_playerImg, "index", node->first_node("img"));
if (nodeValid("money", node))
loadStr(_moneyVar, "var", node->first_node("money"));
_journal.loadState(node);
_inv.loadState(node);
}
//------------------------------------------------------------------------
// Purpose: Calculate UI positions after change in screen size
//------------------------------------------------------------------------
void Info::setUI() {
_journal.setUI();
_inv.setUI();
}
} // End of namespace Crab
|