1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_EVENTSTORE_H
#define CRAB_EVENTSTORE_H
#include "crab/animation/animation.h"
#include "crab/event/conversationdata.h"
#include "crab/ui/StateButton.h"
namespace Crab {
namespace pyrodactyl {
namespace event {
// This structure is responsible for storing the special data structures for events like replies, conversations
struct GameEventStore {
// Data related to conversation events
Common::Array<ConversationData> _con;
// Data related to animations
Common::Array<pyrodactyl::anim::Animation> _anim;
// Data related to the tones of a character
struct ToneData {
Common::String _text;
};
// This sets the text the player sees as "tone" during the reply menu
Common::Array<ToneData> _tone;
// We need to change player character images when switching between characters
Common::Array<pyrodactyl::ui::StateButtonImage> _img;
// The set of traits for various characters
Common::Array<pyrodactyl::people::Trait> _trait;
// Steam UserStats interface
// ISteamUserStats *m_pSteamUserStats;
GameEventStore() {
// Huge number to prevent lots of resizing and stuff
_con.reserve(9999);
_trait.reserve(120);
_tone.reserve(120);
}
void clear() {
_con.clear();
_anim.clear();
}
void load(const Common::Path &filename);
void addConv(rapidxml::xml_node<char> *node, uint &index);
void setAchievement(const int &id);
};
} // End of namespace event
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_EVENTSTORE_H
|