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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/event/gameevent.h"
namespace Crab {
using namespace pyrodactyl::event;
using namespace pyrodactyl::people;
GameEvent::GameEvent() {
_id = 0;
_type = EVENT_DIALOG;
_special = 0;
_state = PST_NORMAL;
}
void GameEvent::load(rapidxml::xml_node<char> *node) {
if (!LoadEventID(_id, "id", node))
_id = 0;
loadStr(_title, "title", node);
loadStr(_dialog, "dialog", node);
loadEnum(_state, "state", node, false);
Common::String type;
loadStr(type, "type", node);
if (type == "dlg") {
_type = EVENT_DIALOG;
_special = 0;
} else if (type == "reply") {
_type = EVENT_REPLY;
g_engine->_eventStore->addConv(node, _special);
} else if (type == "animation") {
_type = EVENT_ANIM;
loadNum(_special, "anim", node);
} else if (type == "silent") {
_type = EVENT_SILENT;
_special = 0;
} else if (type == "text") {
_type = EVENT_TEXT;
_special = 0;
} else {
_type = EVENT_SPLASH;
_special = 0;
}
_trig.load(node);
_next.clear();
for (rapidxml::xml_node<char> *i = node->first_node("next"); i != nullptr; i = i->next_sibling("next"))
if (i->first_attribute("id") != nullptr)
_next.push_back(stringToNumber<EventID>(i->first_attribute("id")->value()));
_effect.clear();
for (rapidxml::xml_node<char> *it = node->first_node("effect"); it != nullptr; it = it->next_sibling("effect")) {
Effect e;
e.load(it);
_effect.push_back(e);
}
}
} // End of namespace Crab
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