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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/event/gameeventmanager.h"
namespace Crab {
using namespace pyrodactyl::people;
using namespace pyrodactyl::event;
using namespace pyrodactyl::level;
using namespace pyrodactyl::image;
using namespace pyrodactyl::ui;
void Manager::init() {
_eventMap.clear();
_activeSeq = UINT_MAX;
_curSp = nullptr;
_player = false;
_curEvent = nullptr;
_drawGame = true;
}
//------------------------------------------------------------------------
// Purpose: Load this
//------------------------------------------------------------------------
void Manager::load(rapidxml::xml_node<char> *node, ParagraphData &popup) {
if (nodeValid(node)) {
XMLDoc conf(node->first_attribute("list")->value());
if (conf.ready()) {
rapidxml::xml_node<char> *lnode = conf.doc()->first_node("event_list");
for (rapidxml::xml_node<char> *loc = lnode->first_node("loc"); loc != nullptr; loc = loc->next_sibling("loc")) {
Common::String locName;
loadStr(locName, "name", loc);
for (auto n = loc->first_node("file"); n != nullptr; n = n->next_sibling("file")) {
uint id;
Common::Path path;
loadNum(id, "name", n);
loadPath(path, "path", n);
_eventMap[locName].addSeq(id, path);
}
}
}
_activeSeq = UINT_MAX;
conf.load(node->first_attribute("layout")->value());
if (conf.ready()) {
rapidxml::xml_node<char> *layout = conf.doc()->first_node("layout");
if (nodeValid(layout)) {
if (nodeValid("character", layout))
_oh.load(layout->first_node("character"));
if (nodeValid("popup", layout))
popup.load(layout->first_node("popup"));
if (nodeValid("intro", layout))
_intro.load(layout->first_node("intro"));
}
}
_reply.load(node->first_attribute("conversation")->value());
_per.load(node->first_attribute("char")->value());
}
}
//------------------------------------------------------------------------
// Purpose: Handle events
//------------------------------------------------------------------------
void Manager::handleEvents(Info &info, const Common::String &playerId, Common::Event &event, HUD &hud, Level &level, Common::Array<EventResult> &result) {
// If an event is already being performed
if (_eventMap.contains(info.curLocID()) && _eventMap[info.curLocID()].eventInProgress(_activeSeq)) {
switch (_curEvent->_type) {
case EVENT_DIALOG:
if (_oh._showJournal) {
info._journal.handleEvents(playerId, event);
if (hud._back.handleEvents(event) == BUAC_LCLICK || hud._pausekey.handleEvents(event))
_oh._showJournal = false;
} else {
// If journal button is select from within an event, go to the entry corresponding to that person's name
if (_oh.handleCommonEvents(event)) {
if (info.personValid(_curEvent->_title)) {
Person &p = info.personGet(_curEvent->_title);
if (p._altJournalName)
info._journal.open(playerId, JE_PEOPLE, p._journalName);
else
info._journal.open(playerId, JE_PEOPLE, p._name);
}
}
if (_oh.handleDlboxEvents(event)) {
_oh.onExit();
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, playerId, result, _endSeq);
_oh._showJournal = false;
}
}
break;
case EVENT_ANIM:
// Skip animation if key pressed or mouse pressed
if (event.type == Common::EVENT_LBUTTONUP || event.type == Common::EVENT_RBUTTONUP)
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, playerId, result, _endSeq);
break;
case EVENT_REPLY:
if (_oh._showJournal) {
info._journal.handleEvents(playerId, event);
if (hud._back.handleEvents(event) == BUAC_LCLICK || hud._pausekey.handleEvents(event))
_oh._showJournal = false;
} else {
// If journal button is select from within an event, go to the entry corresponding to that person's name
if (_oh.handleCommonEvents(event))
if (info.personValid(_curEvent->_title))
info._journal.open(playerId, JE_PEOPLE, info.personGet(_curEvent->_title)._name);
unsigned int option = static_cast<unsigned int>(_reply.hoverIndex());
const auto &replyChoice = g_engine->_eventStore->_con[_curEvent->_special]._reply;
if (option < replyChoice.size()) {
_intro.onEntry(replyChoice[option]._text);
}
int choice = _reply.handleEvents(info, g_engine->_eventStore->_con[_curEvent->_special], _curEvent->_title, _oh, event);
if (choice >= 0) {
_reply.onExit();
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, playerId, result, _endSeq, choice);
_oh._showJournal = false;
}
}
break;
case EVENT_TEXT:
// If journal button is select from within an event, go to the entry corresponding to that person's name
if (_oh.handleCommonEvents(event))
if (info.personValid(_curEvent->_title))
info._journal.open(playerId, JE_PEOPLE, info.personGet(_curEvent->_title)._name);
if (_textin.handleEvents(event))
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, playerId, result, _endSeq);
break;
case EVENT_SPLASH:
if (_intro._showTraits) {
_per.handleEvents(info, _curEvent->_title, event);
if (hud._back.handleEvents(event) == BUAC_LCLICK || hud._pausekey.handleEvents(event))
_intro._showTraits = false;
} else {
if (_intro.handleEvents(event)) {
_intro.onExit();
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, playerId, result, _endSeq);
}
if (_intro._showTraits)
_per.Cache(info, level.playerId(), level);
}
break;
default:
break;
}
endSequence(info.curLocID());
}
}
//------------------------------------------------------------------------
// Purpose: Internal Events
//------------------------------------------------------------------------
void Manager::internalEvents(Info &info, Level &level, Common::Array<EventResult> &result) {
if (_eventMap.contains(info.curLocID())) {
if (_eventMap[info.curLocID()].eventInProgress(_activeSeq)) {
switch (_curEvent->_type) {
case EVENT_DIALOG:
// fallthrough intended
case EVENT_REPLY:
// fallthrough intended
case EVENT_SPLASH:
updateDialogBox(info, level);
break;
case EVENT_ANIM: {
using namespace pyrodactyl::anim;
DrawType drawVal = DRAW_SAME;
if (g_engine->_eventStore->_anim[_curEvent->_special].internalEvents(drawVal))
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, level.playerId(), result, _endSeq);
if (drawVal == DRAW_STOP)
_drawGame = false;
else if (drawVal == DRAW_START)
_drawGame = true;
} break;
case EVENT_SILENT:
_eventMap[info.curLocID()].nextEvent(_activeSeq, info, level.playerId(), result, _endSeq);
break;
default:
break;
}
endSequence(info.curLocID());
} else {
_eventMap[info.curLocID()].internalEvents(info);
calcActiveSeq(info, level, level.camera());
}
}
}
void Manager::updateDialogBox(Info &info, pyrodactyl::level::Level &level) {
_oh.internalEvents(_curEvent->_state, _curSp);
}
//------------------------------------------------------------------------
// Purpose: Draw
//------------------------------------------------------------------------
void Manager::draw(Info &info, HUD &hud, Level &level) {
if (_eventMap.contains(info.curLocID()) && _eventMap[info.curLocID()].eventInProgress(_activeSeq)) {
switch (_curEvent->_type) {
case EVENT_ANIM:
g_engine->_eventStore->_anim[_curEvent->_special].draw();
break;
case EVENT_DIALOG:
g_engine->_imageManager->dimScreen();
if (_oh._showJournal) {
info._journal.draw(level.playerId());
hud._back.draw();
} else
_oh.draw(info, _curEvent, _curEvent->_title, _player, _curSp);
break;
case EVENT_REPLY:
g_engine->_imageManager->dimScreen();
if (_oh._showJournal) {
info._journal.draw(level.playerId());
hud._back.draw();
} else {
_oh.draw(info, _curEvent, _curEvent->_title, _player, _curSp);
_reply.draw();
}
break;
case EVENT_TEXT:
_oh.draw(info, _curEvent, _curEvent->_title, _player, _curSp);
_textin.draw();
break;
case EVENT_SPLASH:
g_engine->_imageManager->dimScreen();
if (_intro._showTraits) {
_per.draw(info, _curEvent->_title);
hud._back.draw();
} else
_intro.draw(info, _curEvent->_dialog, _curSp, _curEvent->_state);
break;
default:
break;
}
}
}
//------------------------------------------------------------------------
// Purpose: Calculate the current sequence in progress
//------------------------------------------------------------------------
void Manager::calcActiveSeq(Info &info, pyrodactyl::level::Level &level, const Rect &camera) {
if (_eventMap[info.curLocID()].activeSeq(_activeSeq)) {
// Set all the pointers to the new values
_curEvent = _eventMap[info.curLocID()].curEvent(_activeSeq);
_oh.reset(_curEvent->_title);
_curSp = level.getSprite(_curEvent->_title);
// The player character's dialog is drawn a bit differently compared to others
_player = (_curEvent->_title == level.playerId());
switch (_curEvent->_type) {
case EVENT_DIALOG:
_oh.onEntry(_curEvent->_dialog);
break;
case EVENT_ANIM:
g_engine->_eventStore->_anim[_curEvent->_special].start();
break;
case EVENT_REPLY:
_reply.onEntry(_curEvent->_dialog);
_reply.cache(info, g_engine->_eventStore->_con[_curEvent->_special]);
break;
case EVENT_SPLASH:
_intro.onEntry(_curEvent->_dialog);
break;
default:
break;
}
}
}
//------------------------------------------------------------------------
// Purpose: Get/set info
//------------------------------------------------------------------------
void Manager::endSequence(const Common::String &curloc) {
if (_endSeq.empty())
return;
for (const auto &i : _endSeq)
if (i._cur)
_eventMap[curloc].endSeq(_activeSeq);
else if (_eventMap.contains(i._loc))
_eventMap[i._loc].endSeq(stringToNumber<uint>(i._val));
_activeSeq = UINT_MAX;
_endSeq.clear();
}
bool Manager::eventInProgress() {
if (_activeSeq == UINT_MAX)
return false;
return true;
}
//------------------------------------------------------------------------
// Purpose: Save the state of the object
//------------------------------------------------------------------------
void Manager::saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root) {
for (auto &i : _eventMap) {
rapidxml::xml_node<char> *child = doc.allocate_node(rapidxml::node_element, "loc");
child->append_attribute(doc.allocate_attribute("name", i._key.c_str()));
i._value.saveState(doc, child);
root->append_node(child);
}
}
//------------------------------------------------------------------------
// Purpose: Load the state of the object
//------------------------------------------------------------------------
void Manager::loadState(rapidxml::xml_node<char> *node) {
for (auto n = node->first_node("loc"); n != nullptr; n = n->next_sibling("loc")) {
if (n->first_attribute("name") != nullptr) {
Common::String name = n->first_attribute("name")->value();
if (_eventMap.contains(name))
_eventMap[name].loadState(n);
}
}
}
//------------------------------------------------------------------------
// Purpose: Function called when window size is changed to adjust UI
//------------------------------------------------------------------------
void Manager::setUI() {
_oh.setUI();
_reply.setUI();
_textin.setUI();
_per.setUI();
}
} // End of namespace Crab
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