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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_QUEST_H
#define CRAB_QUEST_H
#include "common/array.h"
#include "crab/loaders.h"
namespace Crab {
namespace pyrodactyl {
namespace event {
struct Quest {
// The title of the quest
Common::String _title;
// The objective text, the last one being the current objective
Common::Array<Common::String> _text;
// Keep track of which quests the player has read
bool _unread;
// Does this quest have an associated destination marker
bool _marker;
Quest() {
_unread = true;
_marker = false;
}
Quest(const Common::String &title, const Common::String &text, const bool &unread, const bool &marker);
void loadState(rapidxml::xml_node<char> *node);
void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root);
};
} // End of namespace event
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_QUEST_H
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