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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_TRIGGER_H
#define CRAB_TRIGGER_H
#include "crab/event/GameEventInfo.h"
namespace Crab {
namespace pyrodactyl {
namespace event {
enum RelOp {
OP_AND,
OP_OR
};
enum TriggerType {
TRIG_OBJ, // Interacting with an object, status of character (hostile, coward etc), state (stand, fight, flee, KO)
TRIG_OPINION, // Check opinion of a character (charm / intimidate / respect)
TRIG_LOC, // Being in a place on the map
TRIG_ITEM, // An item is present or not
TRIG_RECT, // A sprite is colliding with a rectangle
TRIG_STAT, // Check any stat of an object (health, attack, defense etc)
TRIG_DIFF, // Check the game's difficulty
TRIG_TRAIT, // See if a character has a certain trait
TRIG_VAR // A variable is present or not, or if it's a certain value
};
struct Trigger {
TriggerType _type;
Common::String _target, _subject, _operation, _val;
// Relation to the next trigger
RelOp _rel;
// Represents the Boolean ! operator
bool _negate;
Trigger() {
_type = TRIG_VAR;
_rel = OP_AND;
_negate = false;
}
Trigger(rapidxml::xml_node<char> *node) {
load(node);
}
void load(rapidxml::xml_node<char> *node);
bool evaluate(pyrodactyl::event::Info &info);
bool evaluate(int lhs, int rhs);
};
} // End of namespace event
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_TRIGGER_H
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