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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_IMAGE_H
#define CRAB_IMAGE_H
#include "crab/Rectangle.h"
#include "crab/rapidxml/rapidxml.hpp"
namespace Graphics {
class ManagedSurface;
struct Surface;
} // End of namespace Graphics
namespace Common {
struct Rect;
} // End of namespace Common
namespace Crab {
namespace pyrodactyl {
namespace image {
// Image data used in Asset Manager
class Image {
// The dimensions of the image
int _w, _h;
enum ImageRotateDegrees {
kImageRotateBy90,
kImageRotateBy180,
kImageRotateBy270
};
public:
Graphics::ManagedSurface *_texture;
Image() : _texture(nullptr), _w(0), _h(0) {}
~Image() {}
Graphics::Surface* rotate(const Graphics::ManagedSurface &src, ImageRotateDegrees rotation);
// Set color modulation
void color(const uint8 &r, const uint8 &g, const uint8 &b) {
#if 0
SDL_SetTextureColorMod(texture, r, g, b);
#endif
warning("Setting color modulation for texture: %d %d %d", r, g, b);
}
// Set blending
#if 0
void BlendMode(const SDL_BlendMode &mode) { SDL_SetTextureBlendMode(texture, mode); }
#endif
// Set alpha modulation
int alpha(const uint8 &alpha) {
#if 0
return SDL_SetTextureAlphaMod(texture, alpha);
#endif
debug(5, "Setting alpha modulation for texture: %d ", alpha);
return 0;
}
// Get alpha modulation
uint8 alpha() {
uint8 res = 255;
#if 0
SDL_GetTextureAlphaMod(texture, &res);
#endif
return res;
}
// Load the image
bool load(const Common::Path &path);
bool load(rapidxml::xml_node<char> *node, const char *name);
bool load(Graphics::ManagedSurface *surface);
// Draw the texture
void draw(const int &x, const int &y, Common::Rect *clip = nullptr, const TextureFlipType &flip = FLIP_NONE);
void draw(const int &x, const int &y, Rect *clip, const TextureFlipType &flip = FLIP_NONE, Graphics::ManagedSurface *surf = nullptr);
void fastDraw(const int &x, const int &y, Rect *clip = nullptr);
// Delete the texture
void deleteImage();
int w() {
return _w;
}
int h() {
return _h;
}
bool valid() {
return _texture != nullptr;
}
};
} // End of namespace image
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_IMAGE_H
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