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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
//=============================================================================
// Author: Arvind
// Purpose: Cursor object
//=============================================================================
#ifndef CRAB_CURSOR_H
#define CRAB_CURSOR_H
#include "common/events.h"
#include "crab/vectors.h"
#include "crab/image/Image.h"
namespace Crab {
namespace pyrodactyl {
namespace input {
class Cursor {
// Mouse images
pyrodactyl::image::Image _img, _imgS, _imgHover, _imgHoverS;
// The hover mouse cursor is drawn at a slight offset to the normal cursor
Vector2i _hoverOffset;
// Mouse image changes slightly if left click button is pressed
bool _pressed;
int8 _state;
public:
// Various coordinates
Vector2i _motion, _button, _rel;
// Is the mouse inside the HUD? Used to disable level mouse movement if true
bool _insideHud;
// Was the last click on an NPC?
bool _hover;
Cursor() {
_pressed = false;
_insideHud = false;
_hover = false;
reset();
}
~Cursor() {}
void quit() {
_img.deleteImage();
_imgS.deleteImage();
_imgHover.deleteImage();
_imgHoverS.deleteImage();
}
void reset();
void load(rapidxml::xml_node<char> *node);
void handleEvents(const Common::Event &event);
void draw();
bool pressed() {
return _pressed;
}
};
} // End of namespace input
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_CURSOR_H
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