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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_HOTKEY_H
#define CRAB_HOTKEY_H
#include "crab/crab.h"
#include "crab/input/input.h"
#include "crab/rapidxml/rapidxml.hpp"
namespace Crab {
namespace pyrodactyl {
namespace input {
// This class is built to integrate the input check for hotkeys bound to buttons
class HotKey {
// The type of input the hotkey is checking for
InputType _input;
// Has the key been pressed?
bool _keydown;
// Description of the key associated with the Input
Common::String _name;
public:
HotKey() {
_input = IT_NONE;
_keydown = false;
}
void set(const InputType &val) {
_input = val;
_name = g_engine->_inputManager->getAssociatedKey(_input);
}
const char *name();
void load(rapidxml::xml_node<char> *node);
bool handleEvents(const Common::Event &event);
};
} // End of namespace input
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_HOTKEY_H
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