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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ITEMMENU_H
#define CRAB_ITEMMENU_H
#include "crab/item/ItemSlot.h"
#include "crab/people/person.h"
#include "crab/ui/ItemDesc.h"
#include "crab/ui/menu.h"
namespace Crab {
namespace pyrodactyl {
namespace item {
// The menu is used to handle interactions like the player clicking on an item to equip it
class ItemMenu : public pyrodactyl::ui::Menu<ItemSlot> {
protected:
int _previewIndex, _selectIndex;
// Variable to determine if stats of object need updating
bool _update;
public:
// The preview for selected item and hovered item
// StatPreview select, hover;
ItemMenu() {
_previewIndex = -1;
_selectIndex = -1;
_update = false;
}
~ItemMenu() {}
int hoverIndex() { return _hoverIndex; }
void draw(pyrodactyl::ui::ItemDesc &itemInfo);
/*pyrodactyl::people::Person &obj, pyrodactyl::stat::StatDrawHelper &helper*/
void init(const ItemSlot &ref, const Vector2i &inc, const uint &rows,
const uint &cols, const bool &keyboard);
void handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
#if 0
void handleEvents(const SDL_Event &Event, const int &XOffset = 0, const int &YOffset = 0);
#endif
/* pyrodactyl::people::Person &obj,*/
bool swap(ItemMenu &target, int index);
bool equip(Item &item);
bool del(const Common::String &id);
bool has(const Common::String &container, const Common::String &id);
// Used to calculate enabled slots
// void SetEnable();
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
void loadState(rapidxml::xml_node<char> *node);
};
} // End of namespace item
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_ITEMMENU_H
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