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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/level/MusicArea.h"
namespace Crab {
using namespace pyrodactyl::level;
void MusicArea::load(rapidxml::xml_node<char> *node, const bool &echo) {
Shape::load(node, echo);
if (nodeValid("properties", node, echo)) {
auto pnode = node->first_node("properties");
for (auto n = pnode->first_node("property"); n != nullptr; n = n->next_sibling("property")) {
Common::String name;
if (loadStr(name, "name", n, echo)) {
if (name == "music")
loadBool(_track, "value", n, echo);
else if (name == "id")
loadNum(_id, "value", n, echo);
else if (name == "loops")
loadNum(_loops, "value", n, echo);
}
}
}
}
} // End of namespace Crab
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