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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/image/ImageManager.h"
#include "crab/level/level_objects.h"
namespace Crab {
using namespace pyrodactyl::image;
using namespace pyrodactyl::level;
void PlayerDestMarker::load(rapidxml::xml_node<char> *node) {
loadImgKey(_img, "dest", node);
_size.x = g_engine->_imageManager->getTexture(_img).w();
_size.y = g_engine->_imageManager->getTexture(_img).h();
}
void PlayerDestMarker::draw(const Vector2i &pos, const Rect &camera) {
g_engine->_imageManager->draw(pos.x - (_size.x / 2) - camera.x, pos.y - (_size.y / 2) - camera.y, _img);
}
} // End of namespace Crab
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