1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/level/talknotify.h"
namespace Crab {
using namespace pyrodactyl::text;
using namespace pyrodactyl::level;
using namespace pyrodactyl::image;
void TalkNotify::load(rapidxml::xml_node<char> *node) {
_offset.load(node);
loadNum(_font, "font", node);
loadAlign(_align, node);
loadNum(_col, "col", node);
}
void TalkNotify::draw(pyrodactyl::event::Info &info, pyrodactyl::anim::Sprite &s, const Rect &camera) {
Rect rect = s.posRect();
// Find position to draw name (over the sprite's top edge)
Vector2i pos;
pos.x = rect.x + rect.w / 2 + _offset.x;
pos.y = rect.y + _offset.y;
// Find the sprite name
Common::String text = info.getName(s.id());
g_engine->_textManager->draw(pos.x - camera.x, pos.y - camera.y, text, _col, _font, _align, true);
}
} // End of namespace Crab
|