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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
//=============================================================================
// Author: Arvind
// Purpose: A basic screen that flashes an image for a time interval
//=============================================================================
#ifndef CRAB_SPLASH_H
#define CRAB_SPLASH_H
#include "crab/crab.h"
#include "crab/image/ImageManager.h"
#include "crab/LoadingScreen.h"
#include "crab/music/MusicManager.h"
#include "crab/ScreenSettings.h"
#include "crab/text/TextManager.h"
#include "crab/gamestate_container.h"
#include "crab/gamestates.h"
#include "crab/timer.h"
namespace Crab {
//------------------------------------------------------------------------
// Purpose: Splash screen class
//------------------------------------------------------------------------
class Splash : public GameState {
pyrodactyl::image::Image _background;
int _x, _y;
bool _firstRun, _loadComplete;
public:
Splash();
~Splash();
void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) {}
void internalEvents(bool &shouldChangeState, GameStateID &newStateId);
void draw();
void setUI();
// We don't need to save game state here
void autoSave() {}
};
}
#endif // CRAB_SPLASH_H
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