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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_STAT_H
#define CRAB_STAT_H
#include "common/str.h"
#include "crab/gametype.h"
#include "crab/rapidxml/rapidxml.hpp"
namespace Crab {
namespace pyrodactyl {
namespace stat {
struct Stat {
// The current, default, minimum and maximum value of the stat
int _cur, _def, _min, _max;
Stat() {
_min = 0;
_max = 1;
_cur = 1;
_def = 1;
}
void reset() {
_cur = _def;
}
void validate();
void load(rapidxml::xml_node<char> *node);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name);
};
struct StatGroup {
// We group all stats a single person can have
Stat _val[STAT_TOTAL];
StatGroup() {}
StatGroup(rapidxml::xml_node<char> *node) {
load(node);
}
void change(const pyrodactyl::stat::StatType &type, const int &change);
void set(const pyrodactyl::stat::StatType &type, const int &val);
void load(rapidxml::xml_node<char> *node);
};
StatType stringToStatType(const Common::String &val);
const char *statTypeToString(const StatType &val);
} // End of namespace stat
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_STAT_H
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