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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_CREDITSCREEN_H
#define CRAB_CREDITSCREEN_H
#include "crab/ui/button.h"
#include "crab/ui/ImageData.h"
#include "crab/ui/TextData.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class CreditScreen {
// Text and formatting information
struct CreditText {
// Title of the section (stuff like programmer, designer etc)
Common::String _text;
// The style it should be drawn in
bool _heading;
};
// The background image and company logo
pyrodactyl::ui::ImageData _bg, _logo;
// The names displayed in the credits
Common::Array<CreditText> _list;
// The starting position
Vector2i _start;
// The current position
Vector2D<long> _cur;
// Text parameters
struct TextParam {
int _inc, _color;
FontKey _font;
Align _align;
TextParam() {
_inc = 30;
_color = 0;
_font = 1;
_align = ALIGN_CENTER;
}
void load(rapidxml::xml_node<char> *node) {
loadNum(_inc, "inc", node);
loadNum(_color, "color", node);
LoadFontKey(_font, "font", node);
loadAlign(_align, node);
}
} _heading, _paragraph;
// All speed levels at which credits can scroll through
struct ScrollSpeed {
// The current speed
float _cur;
// Various levels
float _slow, _fast, _reverse;
ScrollSpeed() {
_slow = 1.0f;
_fast = 4.0f;
_reverse = -2.0f;
_cur = _slow;
}
} _speed;
// Speed controls for credits
Button _fast, _slow, _reverse, _pause;
// The back button, website and twitter buttons
Button _back, _website, _twitter;
public:
CreditScreen() {
reset();
}
~CreditScreen() {}
void load(const Common::Path &filename);
void reset();
bool handleEvents(Common::Event &event);
void draw();
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_CREDITSCREEN_H
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