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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_GFXSETTINGMENU_H
#define CRAB_GFXSETTINGMENU_H
#include "crab/ui/ImageData.h"
#include "crab/ui/ResolutionMenu.h"
#include "crab/ui/slider.h"
#include "crab/ui/StateButton.h"
#include "crab/ui/ToggleButton.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class GfxSettingMenu {
// The brightness slider
Slider _brightness;
// The button to toggle between full and windowed, and turn vsync on/off, window borders or not, game quality
ToggleButton _fullscreen, _vsync, _border, _quality;
// The buttons and menus for changing resolution
ResolutionMenu _resolution;
// Notice that quality setting can only be changed outside the game
HoverInfo _noticeQuality;
public:
GfxSettingMenu() {}
~GfxSettingMenu() {}
void load(rapidxml::xml_node<char> *node);
int handleEvents(const Common::Event &event);
void internalEvents();
void draw();
void setUI();
void SetInfo() { _resolution.setInfo(); }
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_GFXSETTINGMENU_H
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