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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_INVENTORY_H
#define CRAB_INVENTORY_H
#include "crab/item/ItemCollection.h"
#include "crab/item/ItemSlot.h"
#include "crab/ui/button.h"
#include "crab/ui/ImageData.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class Inventory {
// The background image and location
ImageData _bg;
// The equipment and storage space, stored according to the player character id
pyrodactyl::item::ItemCollection _collection;
// To draw the player stats
// pyrodactyl::stat::StatDrawHelper helper;
// The file where all the item information is stored
Common::Path _itemfile;
// Used to draw the money value
Button _money;
public:
Inventory() {}
~Inventory() {}
void init(const Common::String &charId) {
_collection.init(charId);
}
void loadItem(const Common::String &charId, const Common::String &name);
void addItem(const Common::String &charId, pyrodactyl::item::Item &item);
void delItem(const Common::String &charId, const Common::String &itemId);
bool hasItem(const Common::String &charId, const Common::String &container, const Common::String &itemId);
void load(const Common::Path &filename);
void draw(pyrodactyl::people::Person &obj, const int &moneyVal);
void handleEvents(const Common::String &string, const Common::Event &Event);
void loadState(rapidxml::xml_node<char> *node);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
void itemFile(const Common::String &filename) {
_itemfile = filename;
}
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_INVENTORY_H
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