File: MapMarkerMenu.cpp

package info (click to toggle)
scummvm 2.9.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 450,268 kB
  • sloc: cpp: 4,297,604; asm: 28,322; python: 12,901; sh: 11,219; java: 8,477; xml: 7,843; perl: 2,633; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (137 lines) | stat: -rw-r--r-- 4,783 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

/*
 * This code is based on the CRAB engine
 *
 * Copyright (c) Arvind Raja Yadav
 *
 * Licensed under MIT
 *
 */

#include "crab/ui/MapMarkerMenu.h"

namespace Crab {

using namespace pyrodactyl::ui;

//------------------------------------------------------------------------
// Purpose: Load
//------------------------------------------------------------------------
void MapMarkerMenu::load(rapidxml::xml_node<char> *node) {
	if (nodeValid("ref", node))
		_ref.load(node->first_node("ref"));

	if (nodeValid("player", node))
		_player.load(node->first_node("player"));

	if (nodeValid("offset", node)) {
		rapidxml::xml_node<char> *offnode = node->first_node("offset");

		if (nodeValid("marker", offnode))
			_offset._marker.load(offnode->first_node("marker"));

		if (nodeValid("player", offnode))
			_offset._player.load(offnode->first_node("player"));
	}

	_menu.useKeyboard(true);
}

//------------------------------------------------------------------------
// Purpose: Draw
//------------------------------------------------------------------------
void MapMarkerMenu::draw(const Element &pos, const Vector2i &player_pos, const Rect &camera) {
	// Calculate all offsets
	Vector2i offsetP(pos.x + player_pos.x + _offset._player.x - camera.x, pos.y + player_pos.y + _offset._player.y - camera.y);
	Vector2i offsetM(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);

	// Only draw the image - captions drawn later to prevent drawing another button over caption
	_player.imageCaptionOnlyDraw(offsetP.x, offsetP.y);

	for (auto &i : _menu._element)
		i.imageCaptionOnlyDraw(offsetM.x, offsetM.y);

	// Now draw the tool-tips for everything combined
	_player.hoverInfoOnlyDraw(offsetP.x, offsetP.y);

	for (auto &i : _menu._element)
		i.hoverInfoOnlyDraw(offsetM.x, offsetM.y);
}

//------------------------------------------------------------------------
// Purpose: Handle Events
//------------------------------------------------------------------------
void MapMarkerMenu::handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event) {
	if (playerPos.x >= camera.x && playerPos.y >= camera.y)
		(void)_player.handleEvents(event, pos.x + playerPos.x - camera.x + _offset._player.x,
								   pos.y + playerPos.y - camera.y + _offset._player.y);

	int choice = _menu.handleEvents(event, pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);
	if (choice != -1) {
		int c = 0;
		for (auto &i : _menu._element) {
			if (c == choice) // For an already selected marker, clicking it toggles the selection state
				i.state(!i.state());
			else
				i.state(false);

			++c;
		}
	}
}

//------------------------------------------------------------------------
// Purpose: Internal Events
//------------------------------------------------------------------------
void MapMarkerMenu::internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds) {
	// Find if the player marker is visible or not
	{
		Rect r(pos.x + playerPos.x - _offset._marker.x - camera.x,
			   pos.y + playerPos.y - _offset._marker.y - camera.y,
			   _player.w + _offset._marker.x,
			   _player.h + _offset._marker.y);

		_player._visible = bounds.contains(r);
	}

	// Redefine p for marker buttons
	Vector2i p(pos.x - camera.x + _offset._marker.x, pos.y - camera.y + _offset._marker.y);

	// Calculate visibility for each marker
	for (auto &i : _menu._element) {
		Rect r(i.x + p.x - _offset._marker.x, i.y + p.y - _offset._marker.y,
			   i.w + _offset._marker.x, i.h + _offset._marker.y);

		i._visible = bounds.contains(r);
	}
}

//------------------------------------------------------------------------
// Purpose: Reposition UI
//------------------------------------------------------------------------
void MapMarkerMenu::setUI() {
	_player.setUI();
	_menu.setUI();
}

} // End of namespace Crab