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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MAPMARKERMENU_H
#define CRAB_MAPMARKERMENU_H
#include "crab/ui/menu.h"
#include "crab/ui/StateButton.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class MapMarkerMenu {
// The reference map marker
StateButton _ref;
// The menu containing all the map markers
Menu<StateButton> _menu;
// The offset at which every map marker is drawn (used to compensate for icon design width)
struct {
Vector2i _marker, _player;
} _offset;
// The button for the player's current position
Button _player;
public:
MapMarkerMenu() {}
~MapMarkerMenu() {}
void addButton(const Common::String &name, const int &x, const int &y) {
StateButton b;
b.init(_ref, x, y);
b._tooltip._text = name;
_menu._element.push_back(b);
}
void clear() {
_menu._element.clear();
}
void assignPaths() {
_menu.assignPaths();
}
void selectDest(const Common::String &name) {
for (auto &i : _menu._element)
i.state(i._tooltip._text == name);
}
void erase(const Common::String &name) {
for (auto i = _menu._element.begin(); i != _menu._element.end(); ++i) {
if (i->_tooltip._text == name) {
_menu._element.erase(i);
assignPaths();
break;
}
}
}
void load(rapidxml::xml_node<char> *node);
void draw(const Element &pos, const Vector2i &player_pos, const Rect &camera);
void handleEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, const Common::Event &event);
void internalEvents(const Element &pos, const Vector2i &playerPos, const Rect &camera, Rect bounds);
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MAPMARKERMENU_H
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