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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_PAUSEMENU_H
#define CRAB_PAUSEMENU_H
#include "crab/event/GameEventInfo.h"
#include "crab/ui/FileMenu.h"
#include "crab/ui/menu.h"
#include "crab/ui/OptionMenu.h"
#include "crab/ui/SaveGameMenu.h"
#include "crab/ui/slider.h"
#include "crab/ui/SlideShow.h"
#include "crab/ui/textarea.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
enum PauseSignal {
PS_NONE,
PS_RESUME,
PS_SAVE,
PS_LOAD,
PS_HELP,
PS_QUIT_MENU,
PS_QUIT_GAME
};
class PauseMenu {
enum PauseState {
STATE_NORMAL,
STATE_SAVE,
STATE_OPTION,
STATE_LOAD
} _state;
// The pause menu background
ImageData _bg;
// The buttons in the menu
ButtonMenu _menu;
// Save game menu
GameSaveMenu _save;
// The selected main menu button
int _choice;
public:
PauseMenu() {
_state = STATE_NORMAL;
_choice = -1;
}
~PauseMenu() {}
void updateMode(const bool &ironman) {
_menu._element[PS_SAVE - 1]._visible = !ironman;
_menu._element[PS_LOAD - 1]._visible = !ironman;
}
void load(rapidxml::xml_node<char> *node);
PauseSignal handleEvents(const Common::Event &event, Button &back);
// Returns true if inside options menu, false otherwise
bool draw(Button &back);
void reset() {
_state = STATE_NORMAL;
}
void scanDir() {
_save.scanDir();
}
Common::String saveFile() {
return _save.selectedPath();
}
bool disableHotkeys();
// Should we allow the pause key(default escape) to quit to main menu?
// This is done because esc is both the "go back on menu level" and the pause key
bool showLevel() {
return _state == STATE_NORMAL;
}
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_PAUSEMENU_H
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