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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_SECTIONHEADER_H
#define CRAB_SECTIONHEADER_H
#include "crab/ui/TextData.h"
#include "crab/text/TextManager.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class SectionHeader : public TextData {
// The content of the header
Common::String _text;
// This image surrounds the text like <img> text <img>, with the right image being flipped horizontally
ImageKey _img;
// The coordinates for drawing image
Vector2i _left, _right;
// Should we draw one or both or none of the images
bool _drawL, _drawR;
public:
SectionHeader() {
_img = 0;
_drawL = false;
_drawR = false;
}
~SectionHeader() {}
void load(rapidxml::xml_node<char> *node);
void draw(const int &xOffset = 0, const int &yOffset = 0);
void draw(const Common::String &str, const int &xOffset = 0, const int &yOffset = 0);
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_SECTIONHEADER_H
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