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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/ui/ToggleButton.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::image;
void ToggleButton::load(rapidxml::xml_node<char> *node) {
Button::load(node);
loadImgKey(_on, "on", node);
loadImgKey(_off, "off", node);
if (nodeValid("offset", node))
_offset.load(node->first_node("offset"));
}
void ToggleButton::draw(const int &xOffset, const int &yOffset, Rect *clip) {
Button::draw(xOffset, yOffset, clip);
if (_state)
g_engine->_imageManager->draw(x + _offset.x, y + _offset.y, _on);
else
g_engine->_imageManager->draw(x + _offset.x, y + _offset.y, _off);
}
ButtonAction ToggleButton::handleEvents(const Common::Event &event, const int &xOffset, const int &yOffset) {
ButtonAction action = Button::handleEvents(event, xOffset, yOffset);
if (action == BUAC_LCLICK)
_state = !_state;
return action;
}
} // End of namespace Crab
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