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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/ui/emotion.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::event;
void EmotionIndicator::load(rapidxml::xml_node<char> *node) {
if (nodeValid("text", node))
_text.load(node->first_node("text"));
}
void EmotionIndicator::draw(const int &select) {
if (select >= 0 && (uint)select < _value.size())
if (_value[select] < g_engine->_eventStore->_tone.size()) {
_text.draw(g_engine->_eventStore->_tone[_value[select]]._text);
}
}
void EmotionIndicator::setUI() {
_text.setUI();
}
} // End of namespace Crab
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