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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MAP_H
#define CRAB_MAP_H
#include "crab/event/GameEventInfo.h"
#include "crab/ui/ImageData.h"
#include "crab/ui/mapbutton.h"
#include "crab/ui/MapData.h"
#include "crab/ui/MapMarkerMenu.h"
#include "crab/ui/StateButton.h"
#include "crab/ui/ToggleButton.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class Map {
// We have multiple world maps, each with their own data
Common::Array<MapData> _map;
// Index of the currently visible map
uint _cur;
// The currently loaded map background image
pyrodactyl::image::Image _imgBg, _imgOverlay;
// The position at which map image has to be drawn
Element _pos;
// Foreground image of the map
ImageData _fg;
// size = Dimensions of the map image
// mouse = The current coordinates of the mouse
// vel = The speed at which the map is moving
Vector2i _size, _mouse, _vel;
// The reference speed of the camera movement
int _speed;
// The pan toggle is used when the mouse is down and moving simultaneously
// overlay = true if we are showing a more detailed world map
bool _pan, _overlay;
// The camera size and position for the map
// Bounds is the area we draw the map elements for
Rect _camera, _bounds;
// The button to toggle between showing the overlay or not
ToggleButton _buOverlay;
// All data for drawing map markers
MapMarkerMenu _marker;
// The map name is drawn here
HoverInfo _title;
// The buttons for scrolling the map (only visible if there is area to scroll)
ButtonMenu _scroll;
// The menu for fast travel locations
MapButtonMenu _travel;
void calcBounds() {
_bounds.x = _pos.x;
_bounds.y = _pos.y;
_bounds.w = _camera.w;
_bounds.h = _camera.h;
}
public:
// The currently selected location
Common::String _curLoc;
// The coordinates of the player's current location
Vector2i _playerPos;
Map() {
_speed = 1;
_pan = false;
_cur = 0;
_overlay = true;
}
~Map() {
_imgBg.deleteImage();
_imgOverlay.deleteImage();
}
void load(const Common::Path &filename, pyrodactyl::event::Info &info);
void draw(pyrodactyl::event::Info &info);
bool handleEvents(pyrodactyl::event::Info &info, const Common::Event &event);
void internalEvents(pyrodactyl::event::Info &info);
void center(const Vector2i &pos);
void move(const Common::Event &event);
void validate();
void revealAdd(const int &id, const Rect &area);
void destAdd(const Common::String &name, const int &x, const int &y);
void destDel(const Common::String &name);
void selectDest(const Common::String &name);
void update(pyrodactyl::event::Info &info);
void setImage(const uint &val, const bool &force = false);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
void loadState(rapidxml::xml_node<char> *node);
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MAP_H
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