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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_CURSOR_H
#define DARKSEED_CURSOR_H
#include "common/rect.h"
#include "darkseed/nsp.h"
namespace Darkseed {
enum CursorType {
Pointer = 0,
Hand = 2,
Look = 3,
HourGlass = 91,
ConnectorEntrance = 92,
HandPointing = 93,
ExclamationMark = 94,
};
class Cursor {
private:
Common::Point _position;
enum CursorType _currentCursorType = Pointer;
bool _hasLoadedCursor = false;
public:
void showCursor(bool showCursor);
void setCursorType(enum CursorType newType);
CursorType getCursorType() const {
return _currentCursorType;
}
Common::Point &getPosition() {
return _position;
}
void setPosition(Common::Point &position) {
_position = position;
}
int16 getX() const {
return _position.x;
}
int16 getY() const {
return _position.y;
}
int getWidth() const;
int getHeight() const;
const Sprite &getSprite() const;
const Sprite &getSpriteForType(CursorType cursorType) const;
void updatePosition(int16 x, int16 y);
};
} // End of namespace Darkseed
#endif // DARKSEED_CURSOR_H
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