1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_INVENTORY_H
#define DARKSEED_INVENTORY_H
namespace Darkseed {
class Inventory {
Common::Array<uint8> _inventory;
int16 _inventoryLength = 0;
Common::Array<uint8> _iconList;
int _viewOffset = 0;
int _numIcons = 0;
bool _isVisible = false;
bool _redraw = false;
public:
Inventory();
void reset();
void addItem(uint8 item);
void removeItem(uint8 item);
void draw();
void handleClick();
void endOfDayOutsideLogic();
void gotoJailLogic();
bool hasObject(uint8 objNum);
Common::Error sync(Common::Serializer &s);
private:
void update();
void leftArrowClicked();
void rightArrowClicked();
void restoreFrame();
};
} // namespace Darkseed
#endif // DARKSEED_INVENTORY_H
|