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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DGDS_DRAWING_H
#define DGDS_DRAWING_H
namespace Graphics {
class ManagedSurface;
}
namespace Dgds {
namespace Drawing {
// A function that can be used as the callback for Graphics::Primitives functions.
void drawPixel(int x, int y, int color, void *data);
void filledCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol, byte bgcol);
void emptyCircle(int x, int y, int xr, int yr, Graphics::ManagedSurface *dst, byte fgcol);
}
} // end namespace Dgds
#endif // DGDS_DRAWING_H
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