1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/savestate.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "graphics/thumbnail.h"
#include "drascula/drascula.h"
#include "drascula/detection.h"
namespace Drascula {
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false,
0,
0
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
uint32 DrasculaEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language DrasculaEngine::getLanguage() const {
return _gameDescription->desc.language;
}
void DrasculaEngine::loadArchives() {
const ADGameFileDescription *ag;
if (getFeatures() & GF_PACKED) {
for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
if (!_archives.hasArchive(ag->fileName))
_archives.registerArchive(ag->fileName, ag->fileType);
}
}
_archives.enableFallback(true);
}
} // End of namespace Drascula
namespace Drascula {
SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot, bool setPlayTime);
class DrasculaMetaEngine : public AdvancedMetaEngine<Drascula::DrasculaGameDescription> {
public:
const char *getName() const override {
return "drascula";
}
const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
return Drascula::optionsList;
}
Common::Error createInstance(OSystem *syst, Engine **engine, const Drascula::DrasculaGameDescription *gd) const override;
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
bool removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool DrasculaMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
if (desc.getSaveSlot() != slotNum) {
// invalid
delete in;
continue;
}
saveList.push_back(desc);
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor DrasculaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
SaveStateDescriptor desc(this, slot, Common::U32String());
if (in) {
desc = Drascula::loadMetaData(in, slot, false);
if (desc.getSaveSlot() != slot) {
delete in;
return SaveStateDescriptor();
}
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
delete in;
return SaveStateDescriptor();
}
desc.setThumbnail(thumbnail);
delete in;
}
return desc;
}
int DrasculaMetaEngine::getMaximumSaveSlot() const { return 999; }
bool DrasculaMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
return g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::Error DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Drascula::DrasculaGameDescription *desc) const {
*engine = new Drascula::DrasculaEngine(syst,desc);
return Common::kNoError;
}
} // End of namespace Drascula
#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
#endif
|