1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ARCHETYPE_SYS_OBJECT
#define ARCHETYPE_SYS_OBJECT
#include "glk/archetype/string.h"
#include "glk/archetype/interpreter.h"
namespace Glk {
namespace Archetype {
extern void sys_object_init();
/**
* Is the receiver of all "system calls" and the only object that receives
* messages in the form of strings rather than message constants.
*
* Notes: Uses a global variable called sys_state to keep track of its state
* between calls.
*/
extern void send_to_system(int transport, String &strmsg, ResultType &result, ContextType &context);
} // End of namespace Archetype
} // End of namespace Glk
#endif
|