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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ARCHETYPE_TOKEN
#define ARCHETYPE_TOKEN
#include "glk/archetype/misc.h"
#include "common/str.h"
namespace Glk {
namespace Archetype {
/*
extern bool isLiteralType(char c);
extern bool isLetter(char c);
extern bool isDigit(char c);
extern bool isStartChar(char c);
extern bool isIdChar(char c);
extern bool isLongOper(char c);
extern bool isOperChar(char c);
*/
/**
* State machine which passes out the next token from the file f_in.
*
* A token is a constant (including parse words and literal text),
* a reserved word, or an operator (including the curly braces).
* @param f The input file
* @returns True if there is a token available, false if the file is empty
*/
extern bool get_token(progfile &f);
/**
* Given a token type andtoken number, writes out the proper string (without terminating the line).
* @param the_type the token type
* @param the_number the token number
*/
extern void write_token(AclType the_type, int the_number);
} // End of namespace Archetype
} // End of namespace Glk
#endif
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