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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_CONF_H
#define GLK_CONF_H
#include "glk/glk_types.h"
#include "glk/fonts.h"
#include "glk/windows.h"
#include "graphics/pixelformat.h"
#include "common/config-manager.h"
namespace Glk {
/**
* Engine configuration
*/
class Conf {
typedef uint Color;
private:
InterpreterType _interpType;
bool _isLoading;
bool exists(const Common::String &key) const {
return ConfMan.hasKey(key);
}
void syncAsString(const Common::String &name, Common::String &val);
void syncAsInt(const Common::String &name, int &val);
void syncAsInt(const Common::String &name, uint &val);
void syncAsDouble(const Common::String &name, double &val);
void syncAsBool(const Common::String &name, bool &val);
void syncAsColor(const Common::String &name, uint &val);
void syncAsFont(const Common::String &name, FACES &val);
/**
* Loads or saves the settings
*/
void synchronize();
public:
/**
* Parse a color
*/
uint parseColor(const Common::String &str);
/**
* Convert an RGB tuplet to a color
*/
uint parseColor(const byte *rgb);
/**
* Convert an RGB uint32 to a color
*/
uint parseColor(const uint32 rgb);
/**
* Encode a color to an 6-character RGB hex string
*/
Common::String encodeColor(uint color);
public:
uint _width, _height;
Graphics::PixelFormat _screenFormat;
MonoFontInfo _monoInfo;
PropFontInfo _propInfo;
int _cols, _rows;
int _lockCols, _lockRows;
int _wMarginX, _wMarginY;
int _wMarginSaveX, _wMarginSaveY;
int _wPaddingX, _wPaddingY;
int _wBorderX, _wBorderY;
int _tMarginX, _tMarginY;
double _gamma;
uint _borderColor, _borderSave;
uint _windowColor, _windowSave;
int _scrollWidth;
uint _scrollBg, _scrollFg;
bool _graphics;
bool _sound;
bool _speak;
bool _speakInput;
Common::String _speakLanguage;
int _styleHint;
bool _safeClicks;
WindowStyle _tStyles[style_NUMSTYLES];
WindowStyle _gStyles[style_NUMSTYLES];
WindowStyle _tStylesDefault[style_NUMSTYLES];
WindowStyle _gStylesDefault[style_NUMSTYLES];
int _imageW, _imageH;
public:
/**
* Constructor
*/
Conf(InterpreterType interpType);
/**
* Loads the configuration from the ScummVM configuration
*/
void load();
/**
* The first time a game is played, flushes all the settings to game's
* entry in scummvm.ini. This will make it easier for users to manually
* modify scummvm.ini later on to see what options are available
*/
void flush();
};
extern Conf *g_conf;
} // End of namespace Glk
#endif
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