1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_PC_SPEAKER_H
#define GLK_PC_SPEAKER_H
#include "audio/mixer.h"
namespace Audio {
class PCSpeaker;
}
namespace Glk {
class PCSpeaker {
private:
Audio::Mixer *_mixer;
Audio::PCSpeaker *_stream;
Audio::SoundHandle _handle;
public:
PCSpeaker(Audio::Mixer *mixer);
~PCSpeaker();
void speakerOn(int16 frequency, int32 length = -1);
void speakerOff();
void onUpdate(uint32 millis);
};
} // End of namespace Glk
#endif
|